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Devlog
1.3.0 Bonus update
September 30, 2018
by
Grimdork
1
#bonus content, #bug fix, #music, #new levels
This update has been a long time coming and is the final update I actually have planned for the game. Aside from any bug fixes or performance improvements (if any are needed) this is pretty much the e...
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1.2.2 update
November 16, 2017
by
Grimdork
-Minor music correction -Minor sprite walking animation speed adjustment -End credits finalized...
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1.2.1 update
November 08, 2017
by
Grimdork
-New music added to castle battle, concert, and carerem battle. -Sprite boundary adjusted for mech in carcerem battle. -Lightning added to castle and carerem battles...
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1.2.0 Halloween update!
October 30, 2017
by
Grimdork
When the date on your computer is Oct 31st a new option pops up during the first decision of the game. - 3 mini games. - a new bonus ending...
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1.1.0 update
October 25, 2017
by
Grimdork
-Options menu added -Difficulty settings added (Relaxed, Normal, Hard, Deathwish) -Minor adjustments made to light beam and light gate (castle) -Book cases added to castle -Load game button visuals mo...
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1.0.1 update
October 22, 2017
by
Grimdork
-Minor platformer sprite adjustments made. -Automatic texture clearing function added to relieve video memory. -Synchronization settings adjusted. -Inner darkness implemented...
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1.0.0 Release!
October 17, 2017
by
Grimdork
1
#Timidna's path, #Timidna
After almost exactly 4 months of work, version 1.0.0 of Timidna's Path is finally finished and released! It's been quite an experience creating my first game, there's been learning, frustration and st...
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