Post October 2018 progress


Early in October I released the 0.1.0 demo. And while it does get the job done of showing in general what the game will be like, it's still a far cry from what I truly envision the game to be. At the current moment the demo mostly uses assets that have been re-colored/re-skinned from my game Timidna's Path. I'm currently working on bringing out the underworld's true aesthetic so it won't continue to look like Timidna's Path with a green and purple paint job.

Since releasing the demo, I've created a number of underworld creatures (pictured in this post) some of which will be enemies, some of which will be side characters. 

I've also got some decorative fences finished that I plan to use throughout the platformer levels (also pictured).

There's a good number of creatures and decorative assets that have been sketched out but are not pictured here. I'm hoping to get a bunch of them completed soon.

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